iOS Mobile App Design
DVLP: Turning New Users into Committed Athletes
Redesigning DVLP’s onboarding and paywall experience to reduce friction and improve activation. Reduced required onboarding steps by 70% (37 → 11 screens) before value exposure.
Introduced a value-first preview strategy after 38% of users expressed hesitation about paying without seeing lesson content.
Reduced onboarding friction by 70% and proposed a value-first preview strategy based on research insight.
UX Designer • UI Designer • Researcher
UX Designer • UI Designer • Researcher
3 weeks
3 weeks
Pema, Nick and Joshua
Pema, Nick and Joshua
Visit Project
Visit Project





"This project didn't just improve an app, it proved my ability to think like a business leader while designing like a user advocate. I'm excited to bring this strategic design approach to organizations that value: Business-minded UX thinking• Data-driven design decisions • Cross-functional leadership • Sustainable growth through user experience"

Danilo Ellison-Saavedra
Business-minded UX Designer
Context: When Dreams Meet Digital Reality
Context: When Dreams Meet Digital Reality
Picture this: A 17-year-old steps into an empty gym at 6 AM, phone in hand, searching YouTube for "how to get better at basketball." There is no coach, no guidance, just raw ambition and a smartphone.
This is exactly who DVLP was built for.
Picture this: A 17-year-old steps into an empty gym at 6 AM, phone in hand, searching YouTube for "how to get better at basketball." There is no coach, no guidance, just raw ambition and a smartphone.
This is exactly who DVLP was built for.
Picture this: A 17-year-old steps into an empty gym at 6 AM, phone in hand, searching YouTube for "how to get better at basketball." There is no coach, no guidance, just raw ambition and a smartphone.
This is exactly who DVLP was built for.


Impact Snapshot
Impact Snapshot
🎯 Reduced onboarding screens from 37 → 11 screens
🏆 70% reduction in required steps before value exposure
💪 Re-architected onboarding to prioritize early content preview before paywall
🌟 Aligned redesign with stakeholder vision and product roadmap direction
KPI's such as: activation, time-to-value and subscription consideration.
High onboarding friction delays time-to-value, a leading indicator of lower activation and subscription intention in consumer mobile products.
38% of usability participants requested lesson preview before payment (n=13), directly informing paywall strategy.
KPI's such as: activation, time-to-value and subscription consideration.
High onboarding friction delays time-to-value, a leading indicator of lower activation and subscription intention in consumer mobile products.
38% of usability participants requested lesson preview before payment (n=13), directly informing paywall strategy.
Onboarding Redesign: Reducing Friction Before Value
Onboarding Redesign: Reducing Friction Before Value
The Problem
The Problem
These long onboarding flows (37 screens) delayed time-to-value and created friction before users could assess product value, a key driver of drop-off in freemium/subscription products.
These long onboarding flows (37 screens) delayed time-to-value and created friction before users could assess product value, a key driver of drop-off in freemium/subscription products.


The Redesign
The Redesign
I restructured onboarding into:
I restructured onboarding into:
5 essential account setup screens
5 essential account setup screens
Immediate free content preview
Immediate free content preview
6 streamlined assessment questions
6 streamlined assessment questions
Total: 11 screens
Total: 11 screens
Structural Impact
Structural Impact
Reduced required onboarding screens by 70% (37 → 11) before value exposure.
This redesign prioritized activation by allowing users to experience the product before committing to extended setup steps.
Reduced required onboarding screens by 70% (37 → 11) before value exposure.
This redesign prioritized activation by allowing users to experience the product before committing to extended setup steps.
My Leadership Vision
My Leadership Vision
🎯 I took the initiative to lead four critical areas:
🎯 I took the initiative to lead three critical areas:

Additionally, we needed to:
Additionally, we needed to:
Align with stakeholder vision by treating the app as a real, organic, and raw training experience.
Align with stakeholder vision by treating the app as a real, organic, and raw training experience.
Work within a timeline that called for a handoff of the app redesign after a three-week design sprint.
Work within a timeline that called for a handoff of the app redesign after a three-week design sprint.
🚧 Major Roadblock I Overcame:
🚧 Major Roadblock I Overcame:
Challenge: The original app had a broken user flow - making it impossible to create a traditional user persona.
My solution: I reverse-engineered our persona from fragmented user research insights instead of relying on existing flows.
Why this mattered: Without this pivot, we would have designed based on faulty assumptions.
Challenge: The original app had a broken user flow - making it impossible to create a traditional user persona.
My solution: I reverse-engineered our persona from fragmented user research insights instead of relying on existing flows.
Why this mattered: Without this pivot, we would have designed based on faulty assumptions.

Solution
Solution
I led efforts on the onboarding flow, skills assessment wireframes, and paywall experience, ensuring each screen supported a clear, personalized, and motivating journey.
I led efforts on the onboarding flow, skills assessment wireframes, and paywall experience, ensuring each screen supported a clear, personalized, and motivating journey.
Task Flow 1: Onboarding Revolution
Task Flow 1: Onboarding Revolution

Because over one-third of participants explicitly wanted preview access before paying, we hypothesized that exposing value before gating would reduce perceived risk and increase subscription interest.
I chose ~19% content as a balanced sample that provides meaningful value exposure while preserving premium value.
Because over one-third of participants explicitly wanted preview access before paying, we hypothesized that exposing value before gating would reduce perceived risk and increase subscription interest.
I chose ~19% content as a balanced sample that provides meaningful value exposure while preserving premium value.
Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Task Flow 2: Smart Paywall Strategy
Task Flow 2: Smart Paywall Strategy

Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Task Flow 3: Motivational UI System
Task Flow 3: Motivational UI System

Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
Design Process and Strategy
Design Process and Strategy
We led a focused 3-week sprint to redesign DVLP’s app. We started with user research to uncover key pain points, then rapidly sketched, tested, and iterated ideas. Our final design directly addressed user friction and delivered a smoother, more engaging experience.
We led a focused 3-week sprint to redesign DVLP’s app. We started with user research to uncover key pain points, then rapidly sketched, tested, and iterated ideas. Our final design directly addressed user friction and delivered a smoother, more engaging experience.

Evaluating the Current App
I took the initiative to lead a heuristic evaluation using Nielsen Norman’s 10 Usability Heuristics. I translated theory into clear, actionable feedback for the team and client, highlighting critical usability issues and recommending best practices. This hands-on audit helped bridge design theory with real-world improvements.
I took the initiative to lead a heuristic evaluation using Nielsen Norman’s 10 Usability Heuristics. I translated theory into clear, actionable feedback for the team and client, highlighting critical usability issues and recommending best practices. This hands-on audit helped bridge design theory with real-world improvements.
Finding inspirations among Competitors
As a result, our competitive analysis shaped a hybrid approach: combining HomeCourt’s athletic credibility, Ballogy’s progress tracking, and Duolingo’s addictive engagement mechanics. Our goal was to create an app that was personalized, motivating, and intuitive.
As a result, our competitive analysis shaped a hybrid approach: combining HomeCourt’s athletic credibility, Ballogy’s progress tracking, and Duolingo’s addictive engagement mechanics. Our goal was to create an app that was personalized, motivating, and intuitive.
Understanding our Young Athletes
User research included 6 moderated interviews and 13 usability test sessions, illuminating early friction points (onboarding, paywall uncertainty) and clear preview demand.
User research included 6 moderated interviews and 13 usability test sessions, illuminating early friction points (onboarding, paywall uncertainty) and clear preview demand.

Participants expressed uncertainty about subscribing without first understanding: training quality, structure and coaching depth. This insight revealed a trust gap; users weren’t confident paying without seeing training value first
Participants expressed uncertainty about subscribing without first understanding: training quality, structure and coaching depth. This insight revealed a trust gap; users weren’t confident paying without seeing training value first
Learning by Watching others: "I learn from watching other high-performing players."
Learning by Watching others: "I learn from watching other high-performing players."
“I would try to watch good players, look up clips on the internet, study their moves.”
“Inspired by watching other high-performing players share tips and skills.”
“Sometimes I watch drills that coaches post on TikTok.”
“I would watch NBA games on TV and get inspired.”
Preferring Group Training: "I prefer to train with other people."
Preferring Group Training: "I prefer to train with other people."
“I like practicing with others, friends.”
“I usually played with friends, a whole big group kind of thing.”
“With basketball, it's more fun when training with other girls.”
“Basketball is a team sport, so a bunch of individuals coming together.”
Focusing on Individual Skills: "I practice alone so I can focus on my individual skills"
Focusing on Individual Skills: "I practice alone so I can focus on my individual skills"
“I go to the gym and work out by myself.”
“I like doing stuff my way because I’ll get it done.”
“Training with friends is fun, but solo sessions are more serious.”
“I create hypothetical game scenarios when training alone.”
Emphasizing Specific Drills: “I focus on specific training during my drills”
Emphasizing Specific Drills: “I focus on specific training during my drills”
“When I’m training I do some like mid range jumpers, then cuts like 3 pointers.”
“As college athlete I’m focusing on shooting, like shooting threes, some ball handling”
“I try to get better on my defense skills, reading a player’s movement, I’m left handed, trying to take advantage of that.”
“I practiced drills that my coach showed me.”
These qualitative insights helped bridge the gap between user expectations and business goals, setting the foundation for persona development and design improvements.
These qualitative insights helped bridge the gap between user expectations and business goals, setting the foundation for persona development and design improvements.
Analyzing Their Behavior with the App
Goal 1:
Understand why users drop off during onboarding.
Goal 2:
Identify confusion or frustrations in the current flow.
Goal 3:
Discover opportunities to make onboarding engaging and intuitive.
Task 1:
Downloading the app
Task 2:
Completing the onboarding quiz
Task 3:
Choosing a training plan
From these real-time observations, we uncovered critical insights:
From these real-time observations, we uncovered critical insights:

During moderated usability testing (n=13),
5 out of 13 participants (38%) explicitly requested the ability to preview lessons before committing to payment.
During moderated usability testing (n=13),
5 out of 13 participants (38%) explicitly requested the ability to preview lessons before committing to payment.
Value-First Monetization Strategy
Design Hypothesis: If users can preview limited training content before encountering the paywall, perceived value and confidence in subscribing would increase.
I prioritized value exposure early because research consistently shows that reducing time-to-first meaningful interaction increases user activation.
To address this trust gap, I proposed introducing 24 free exercises out of 127 total drills, approximately 19% of total content, as preview access before subscription gating.
Design Hypothesis: If users can preview limited training content before encountering the paywall, perceived value and confidence in subscribing would increase.
I prioritized value exposure early because research consistently shows that reducing time-to-first meaningful interaction increases user activation.
To address this trust gap, I proposed introducing 24 free exercises out of 127 total drills, approximately 19% of total content, as preview access before subscription gating.
Establishing Our Design Approach: Key Insights

During our user research, we uncovered several critical usability and engagement issues that helped shape our design direction. The 19% preview threshold was intentionally chosen to provide meaningful value exposure without cannibalizing the premium content offering.
During our user research, we uncovered several critical usability and engagement issues that helped shape our design direction. The 19% preview threshold was intentionally chosen to provide meaningful value exposure without cannibalizing the premium content offering.
Designing a Persona Without a Stable Flow
Putting together a user persona for this project was surprisingly challenging. Why? Because the original DVLP app had a broken and inconsistent user flow.
We had to reverse-engineer our persona from fragmented insights. This meant digging back into our user research and constructing a realistic persona that would reflect the emotional, functional, and motivational needs we were designing for.
Putting together a user persona for this project was surprisingly challenging. Why? Because the original DVLP app had a broken and inconsistent user flow.
We had to reverse-engineer our persona from fragmented insights. This meant digging back into our user research and constructing a realistic persona that would reflect the emotional, functional, and motivational needs we were designing for.

Meet Monique: The Persona Behind Our Design
“My competitive drive and earning playing time are the motivation that keeps me training.”
“My competitive drive and earning playing time are the motivation that keeps me training.”

Monique Williams
17 years old • Omaha, Nebraska | Basketball player • Self-motivated and competitive
Bio:
Monique, a basketball player from Omaha, Nebraska, has dedicated herself to the sport since childhood. She maintains a rigorous training regimen that balances individual practice with group sessions. Her ultimate goal is to forge her own distinctive path in the basketball world and play in the WNBA.
Scenario:
Monique wants to keep improving her skills outside of team practices. She tried using the DVLP app, but without a preview of the training content, she didn’t feel confident paying for it.

Monique Williams
17 years old • Omaha, Nebraska | Basketball player • Self-motivated and competitive
Bio:
Monique, a basketball player from Omaha, Nebraska, has dedicated herself to the sport since childhood. She maintains a rigorous training regimen that balances individual practice with group sessions. Her ultimate goal is to forge her own distinctive path in the basketball world and play in the WNBA.
Scenario:
Monique wants to keep improving her skills outside of team practices. She tried using the DVLP app, but without a preview of the training content, she didn’t feel confident paying for it.
Pain Points:
Monique struggles to find personalized, effective basketball training. She spends more time searching than training and wants to preview content before committing to a paid subscription
Needs:
Monique needs personalized training, progress tracking, and engaging sessions to stay motivated and improve her skills.
Goals:
She aspires to play basketball at an elite level.
She wants to track her progress to evaluate which areas of her skillset need improvement.
He prefers Apple Pay for speed and privacy, guest checkout for convenience, and upfront access to sale items to simplify decisions.
Pain Points:
Monique struggles to find personalized, effective basketball training. She spends more time searching than training and wants to preview content before committing to a paid subscription
Needs:
Monique needs personalized training, progress tracking, and engaging sessions to stay motivated and improve her skills.
Goals:
He prefers Apple Pay for speed and privacy, guest checkout for convenience, and upfront access to sale items to simplify decisions.
Monique, a dedicated 17-year-old basketball player, is seeking an enhanced system to track and analyze her practice sessions because she currently finds it challenging to objectively identify specific areas of her game that need improvement. She wants a more interactive and personalized training experience that incorporates professional feedback, as she works to develop her skills to an elite level with aspirations of playing in the WNBA.
Monique, a dedicated 17-year-old basketball player, is seeking an enhanced system to track and analyze her practice sessions because she currently finds it challenging to objectively identify specific areas of her game that need improvement. She wants a more interactive and personalized training experience that incorporates professional feedback, as she works to develop her skills to an elite level with aspirations of playing in the WNBA.
Mapping the Journey: Task Flows that Empower Monique
Mapping the Journey: Task Flows that Empower Monique
Task Flow 1: Onboarding to DVLP
Task Flow 1: Onboarding to DVLP
This flow not only reduced friction but aligned users with product value sooner, a strong activation signal in subscription products.
This flow not only reduced friction but aligned users with product value sooner, a strong activation signal in subscription products.

Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Task Flow 2: Unlocking Premium DVLP.
Task Flow 2: Unlocking Premium DVLP.
For premium access, I designed the skill assessment wireframes to feel purposeful and personalized, guiding Monique toward a custom training plan tailored to her goals.
For premium access, I designed the skill assessment wireframes to feel purposeful and personalized, guiding Monique toward a custom training plan tailored to her goals.

Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Task Flow 3: Gamification
Task Flow 3: Gamification
In our gamification flow, I supported my teammates by shaping motivating in-app prompts. These playful, timely nudges helped sustain engagement between sessions and reinforced consistent training habits.
In our gamification flow, I supported my teammates by shaping motivating in-app prompts. These playful, timely nudges helped sustain engagement between sessions and reinforced consistent training habits.


Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
DVLP Prompts
DVLP Prompts
This concept centers on DVLP sending playful, slightly sarcastic notifications to users who haven't completed their basketball training drills on schedule. While these messages maintain a fun tone, their primary purpose is to motivate users to get back on the court and practice.
This concept centers on DVLP sending playful, slightly sarcastic notifications to users who haven't completed their basketball training drills on schedule. While these messages maintain a fun tone, their primary purpose is to motivate users to get back on the court and practice.
Priorities Defined: What DVLP Needs Now vs. Later
Priorities Defined: What DVLP Needs Now vs. Later
We used the MoSCoW framework to prioritize features based on user needs, technical feasibility, and our 3-week sprint scope.
We used the MoSCoW framework to prioritize features based on user needs, technical feasibility, and our 3-week sprint scope.


Won't-Have (For Now): These ideas were exciting, but fell outside our sprint scope due to technical constraints or future-phase complexity.
Won't-Have (For Now): These ideas were exciting, but fell outside our sprint scope due to technical constraints or future-phase complexity.
We weren’t saying no, we were saying not yet. These features have great potential to scale DVLP’s impact, and we encouraged our client to consider them as part of a future growth roadmap and opportunities.
We weren’t saying no, we were saying not yet. These features have great potential to scale DVLP’s impact, and we encouraged our client to consider them as part of a future growth roadmap and opportunities.
Design Meets Dev: Collaborating with Michael
Design Meets Dev: Collaborating with Michael
To ensure our designs were buildable, we collaborated closely with DVLP’s lead developer, Michael. I helped drive conversations around tech constraints, handoff standards, and interaction feasibility. By asking the right technical questions early, we aligned our vision with real-world implementation—turning polished designs into practical solutions.
To ensure our designs were buildable, we collaborated closely with DVLP’s lead developer, Michael. I helped drive conversations around tech constraints, handoff standards, and interaction feasibility. By asking the right technical questions early, we aligned our vision with real-world implementation—turning polished designs into practical solutions.
Question 1:
How should we deliver the design files for smoother integration?
Question 2:
What frameworks or components has DVLP used before?
Question 3:
Are there limitations to the types of animations or interactions we proposed?
This process was a reminder: good design doesn’t live in a vacuum, it lives in collaboration. Bridging the gap between design and development was one of the most rewarding moments of the project.
This process was a reminder: good design doesn’t live in a vacuum, it lives in collaboration. Bridging the gap between design and development was one of the most rewarding moments of the project.
Dev Framework: Flutterflow
Backend: Supabase
Auth: Firebase
By engaging development early, I ensured our redesigned experience was feasible and set up for future tracking of user behavior.
By engaging development early, I ensured our redesigned experience was feasible and set up for future tracking of user behavior.
From Paper to Prototype: Sketches That Set the Foundation
From Paper to Prototype: Sketches That Set the Foundation
Sketching was our way of quickly exploring how Monique might interact with DVLP across different stages, from onboarding to exploring free drills, to unlocking premium content. These early sketches gave us room to experiment with information hierarchy, screen flow, and interaction points without being bogged down by visual polish.
Sketching was our way of quickly exploring how Monique might interact with DVLP across different stages, from onboarding to exploring free drills, to unlocking premium content. These early sketches gave us room to experiment with information hierarchy, screen flow, and interaction points without being bogged down by visual polish.
Turning Sketches into Wireframes
Turning Sketches into Wireframes
This wireframe reflects the prioritized path from onboarding → preview → paywall based on research insights.
This wireframe reflects the prioritized path from onboarding → preview → paywall based on research insights.
My contribution to the team
My contribution to the team
Reducing required screens before value exposure is intended to increase user activation — a key precursor to higher subscription engagement.
Reducing required screens before value exposure is intended to increase user activation — a key precursor to higher subscription engagement.
Visual Design: Bringing the Experience to Life
Visual Design: Bringing the Experience to Life
We began layering in visual elements to highlight product features and bring more personality and excitement to the interface.
We began layering in visual elements to highlight product features and bring more personality and excitement to the interface.
This stage was especially exciting for me, as it allowed us to start shaping the emotional tone of the app, something that’s just as important as usability. I contributed visuals for the celebration screens, new paywall, and onboarding UI, making sure the design felt motivational without being overwhelming.
This stage was especially exciting for me, as it allowed us to start shaping the emotional tone of the app, something that’s just as important as usability. I contributed visuals for the celebration screens, new paywall, and onboarding UI, making sure the design felt motivational without being overwhelming.
The New DVLP App (Our Solution)
Task Flow 1: Onboarding to DVLP
Task Flow 1: Onboarding to DVLP

Because over one-third of participants explicitly wanted preview access before paying, we hypothesized that exposing value before gating would reduce perceived risk and increase subscription interest.
I chose ~19% content as a balanced sample that provides meaningful value exposure while preserving premium value.
Because over one-third of participants explicitly wanted preview access before paying, we hypothesized that exposing value before gating would reduce perceived risk and increase subscription interest.
I chose ~19% content as a balanced sample that provides meaningful value exposure while preserving premium value.
Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Monique explores the DVLP mobile app for the first time. She creates an account, completes the onboarding questionnaire, and reviews the free content available to new users. She tries out and completes a “Ball Handling” training drill.
Task Flow 2: Unlocking Premium DVLP.
Task Flow 2: Unlocking Premium DVLP.

Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Monique commits to paying for premium access for the DVLP app. After completing the skills assessment questionnaire, she is supplied a customized training program specifically designed to address her player development needs.
Task Flow 3: Gamification
Task Flow 3: Gamification

Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
Monique receives a message prompt from DVLP that motivates her to complete her remaining drills from her “Finishing 2” training regimen.
Testimonials
"Danilo was awesome to work with. He was very thorough and mindful of how I was looking to improve the experience of my app for users. He's an excellent communicator and made me feel that he was equally invested in my business. "

Coach Chevelle Saunsoci
DVLP Sports Tech - Founder
Product Success
Stakeholder alignment confirmed that our redesign addressed core business goals by reducing onboarding friction and increasing early product exposure, key drivers of user satisfaction and potential revenue impact.
That validation was incredibly meaningful, it confirmed that our work wasn’t just a design exercise, but something that could genuinely impact young athletes like Monique.
Stakeholder alignment confirmed that our redesign addressed core business goals by reducing onboarding friction and increasing early product exposure, key drivers of user satisfaction and potential revenue impact.
That validation was incredibly meaningful, it confirmed that our work wasn’t just a design exercise, but something that could genuinely impact young athletes like Monique.
Future Steps
I will add a direct KPI tie-in:

In a real product context, the next step would be to measure onboarding completion and preview interaction post-launch to validate assumptions.
In a real product context, the next step would be to measure onboarding completion and preview interaction post-launch to validate assumptions.
Product Iteration Highlights
In this iteration, I strengthened the redesign by grounding decisions in measurable structural changes and research-backed insights.
In this iteration, I strengthened the redesign by grounding decisions in measurable structural changes and research-backed insights.
Replaced vague impact language with clear metrics
70% reduction in onboarding screens (37 → 11)
38% of participants requesting lesson previews
Introduction of a value-first content strategy
This refinement clarified the relationship between user friction, time-to-value, and monetization logic, ensuring design decisions were both user-centered and product-aware.
This refinement clarified the relationship between user friction, time-to-value, and monetization logic, ensuring design decisions were both user-centered and product-aware.
"This project didn't just improve an app, it proved my ability to think like a business leader while designing like a user advocate. I'm excited to bring this strategic design approach to organizations that value: 💼 Business-minded UX thinking• 📊 Data-driven design decisions • 🤝 Cross-functional leadership • 🎯 Sustainable growth through user experience"

Danilo Ellison-Saavedra
Business-minded UX Designer

Contact
Let's Get in Touch
Let's connect and start with your project ASAP.

Contact
Let's Get in Touch
Let's connect and start with your project ASAP.

Contact
Let's Get in Touch
Let's connect and start with your project ASAP.
































